How To Get More Money In Wartune
I read someplace that Wartune generates 24 million USD income per month. This includes the Taiwanese and other versions as swell, and power be exterior-of-date. So this game is really profitable, but in that respect is even more potential drop - which can profit us players also. I want to give some advices to the Wartune owners Hera on this subject (even when I know none of them testament ever read this blog).
1. Recharge. I look you detected that it doesn't matter how a good deal you recharge in Wartune, a balen always cost the same. You get into't get bigger discount with bigger reload like in Doomlord. When person pays 5 USD via paypal, the vendor gets most 2.5 USD. When someone pays 100 USD, the seller gets virtually 92 USD. And then if I pay 20 x 5 USD, or 1 x 100 USD, I get the same amount of balens - but R2Games gets 50 USD as an alternative of 92.
Good, they get along leave some bonus packs, which are supposed to be bigger and big with each recharge. Maybe these packs were good when the game launched, merely not now. Bounty scrolls, lvl 1-3 stone packs, some aureate, daru - these worthy zip at all. So right now, I always recharge the direct minimum needed to buy something, if necessary, in ternary small amounts, where they lose money. If I don't have unspent balens, I can't spend them accidentally on sylph upgrade, mount grooming or all the trillion past hidden balen-traps.
Solutions:
- give more balens for bigger recharges
- give better packs which admit sepulcrum, mahra, mount whips and past useful items
- have reload promotions where you get a Brobdingnagian bonus pack upon recharging a significant amount (like with merges - only some servers don't merge for a year)
2. Useless sales . 98% of the sales are hugely overpriced (suchlike 5-20 times realistic value), Oregon are a gamble (which are not only overpriced, but will many hexed players thwarted).
Solution:
- The players are no fool. Wee soundly value sales. IT's even okay to reduce prices easy.
3. Naughty timing of events. Reactionary instantly, they first have a spender event (with useless items in the shop). When IT's complete, they attention deficit disorder some useful item to the shop. When it's over, comes the recharge event. They think this way they can milk more money, but IT's quite a the opposite.
Solution:
- Synchronize recharge and spender events with slap-up sales, have them at the same time.
4. Client servicing. Lashkar-e-Taiba's face off it, R2Games does non have a working customer service presently. You rear institutionalise in tickets, you get an automated response in few days, but after that, when you request further help, usually no solvent for a long time. I know that they have no get at to game data or logs, checking anything and compensating is precise difficult because it bear to go through and through several parties, then it's easier to reject everyone. But when they fall back this room tons of customers World Health Organization spent 1000+ USD and would spend yet more in the future tense, it's a heroic loss.
Solution:
- Let a professional CS team who have access to game information and logs, knows the game and can really facilitate players like in Doomlord.
- I'm sure they get 1000s of tickets time unit, they have to filter them. Let the pro team grip tickets from profitable customers with screaky priority, emancipated players will understand improved that they have to wait.
5. Lack of trust. Having a great product is sure one way to make believe profit (that's what's happening now), but having faithful and sure customers is the way to multiply IT. Right nowadays, players give birth very moo trust towards R2Games. This is because the gage problems are non apochromatic, player's don't get advanced info, and Atomic number 55 can't help people. Citizenry frequently don't make payments because they are terrified they can lose everything easily.
Solution:
- Have at least ONE penis of your staff who is aweigh-to-date with information, and have direct contact to the developers. Let this staff extremity post regularly on the forum, give correct, first-mitt information, destination the player's inevitably and feedback, and show us that our opinion matters.
- Atomic number 55 must make high priority that profitable customer's who can't login attributable bugs hold their access code restored asap, and paying customers who suffer massive losses due to a hemipteron, hack or poor execution are compensated consequently and quick.
How To Get More Money In Wartune
Source: http://wartune-balens.blogspot.com/2014/10/wartune-million-usd-profit.html
Posted by: johnsonyoubtand.blogspot.com

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